This journal is dedicated to keeping record of all the events that will take place throughout the development of Acerbus. I am going to start off with what I've put together so far, and what I have tested using sample content. I'm using the Irrlicht engine, which is relatively young, yet I see major improvements to the already capable engine. Besides, they've made Irrlicht easy to upgrade via inheritance so anything not implemented I have to make. And that's alright with me.
Here's a little screeny showing a scene I've built to test Acerbus's kernel:
1. The house is a static mesh although key-frame/skeletal animation meshes are supported (.3ds).
2. The skybox doesn't line up, with seams... Does that happen to anyone else??
3. Terrain using a heightmap, a texture, and a detail texture.
4. Particle smoke coming from the chimney.
That's about it for now. I'll be mostly working on some lower level objects I'll need for the game, some basic fun objects (skydome, terrain), and any kink removal necessary.

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